In fact, the example of the computers in the lunar landers isn't a very good one to illustrate the point I am trying to make. While the computing power available is very small compared to devices today, it was actually quite advanced for the time. So why would I mention an example that doesn't fit with the norm? There are a couple reasons why technology in the early days of space exploration was more up-to-date than it is today. The first is easy: We were engaged in the "space race" with the Soviet Union. NASA had an enormous budget compared to today, and was given the directive to take whatever steps (and often, risks) were necessary to win the race.
Core rope memory |
A Solar Flare |
Newer components are a different story. As you may have noticed above, the current generation of computer parts have die features on the scale of a few atoms. This means that it doesn't take very much energy to flip a digital bit from 1 to 0 or back. That's good when you need to power a CPU with over a billion transistors but very bad when you're being bombarded by high-energy radiation. Then again, I'm not sure that's ever a good situation to find yourself in... When a bit flips in a memory chip (usually causing a crash or data corruption), that's called a soft error.
Clearly, electronics on spacecraft must be different than personal computers to function in their environment. Any component that leaves Earth's protective magnetic bubble must be radiation hardened. There are many techniques for accomplishing this, but they fall into 2 general categories. First, the components are often manufactured using different materials and surrounded by radiation shielding to prevent errors. Second, there can be error correcting codes for memory and redundant calculations to check for errors that have already occurred. All of this adds complexity to the design, which then must undergo multiple rounds of testing before it has a chance of seeing spaceflight. This testing process, which is essential to ensuring spacecraft systems continue functioning after we hit "launch," is why these systems are less powerful than what you can buy at any electronics store. So rather than making fun of NASA's newest Mars rover, Curiosity, for having a camera with less resolution than your cell phone (it's 2 MP), just enjoy the images it takes and remember that it survives being bombarded by radiation every day.
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